.

Recent Posts

WoW has changed and so have players

 
5 years ago when I started playing, the game wasn't like this. Far from it actually. I remember the days when PvP was implemented and I had to run to Ashenvale in order to be able to queue for WSG, and it actually took something like 3 hours (or more!) to call me into battle. I remember people actually listening to a self-proclaimed leader in Battlegrounds and winning because of his guidance. I remember having to travel cross-continent to reach the instance I was going to do with the 4 people who I took 1 hour and a half finding. Then I took another 2 hours to clear the instance. Everything took a looooong time. Was it better than modern WoW?



I call the current era (after BC, but mainly after WotLK) the Modern WoW.

Today, I can join a PvP match from anywhere with a low queue time. No one listens to each other there as it's just a contest on who has the highest Battlegrounds per hour (and therefore more Honor, even though there are better ways to get more honor). People farm it to get gear quickly and easily. I can join any instance (even a random one with an extra reward). I don't even have to know where the instance is, I just get teleported there. Again, people farm this like crazy because it's easy, free of hassle and they can get shiny epics with close to no effort.

With these apparently simple changes, the whole players' mentality changed too. I sense that there's not such a great spirit of accomplishment like there was back in 2005, and we didn't even have achievement points. Our achievements were actually rewarded with items that other people could see (and admire if they like) instead of some points that serve no purpose. I mean, you can still feel fulfilled even without showing others how many things you've done, because you've experienced them, and that's what should matter. Effort should be recognised, but why should it be as simple as a number?

Modern WoWfare changed players. It has its good points too obviously, but a great part of the whole game is gone for good now...

Do you think Cataclysm will let this continue to be like this, or will all those changes to the group experience of the game (including Guild XP and new PuG options) cause a good impact in the social atmosphere?



If you enjoyed this post, get free updates from Too Greedy by Email or RSS.

Published by Blackwolf Tuesday, October 26, 2010 0 opinions

...in fact, it was too good!


At first, I feared the worst. ZeroAuctions wouldn't work. QA+Fix wouldn't work. After spending over half an hour trying to sort it, I realised QA was working but had no item groups in it (ZA probably messed it up or something). The solution: building item groups all the way from the start and getting in the AH as fast as possible. And it all worked fine after that little obstacle!

I just regret not having as many glyphs as my server demands (the usual after-patch syndrome). The demand was overwhelming, I never thought there would be so many buyers. After roughly 1 hour and a half (right after lunch time, so not a peak time), I had already managed to get over 3,000g profit.


During the rest of the afternoon, and during the evening, the rest of my stock of glyphs was sold, and I'm now sitting on over 65,000 gold. Lots of glyphs were priced way over 100 gold, and even competitors messaged me trying to keep it that way (Hey Cheapglyphs!). We even discussed which glyphs were hot so we could craft more!

Now, onto other subjects! Still getting used to my Restoration Shaman again, as they changed a few spells and added new stuff. Healing Surge, the new Greater Healing Wave, and other spells still sound weird to me. Soon, I shall go do some instances and practice some rotations, as mana management seems harder now (so I heard from experienced players).
2/3/31 seemed like a good spec, so that's what I chose. Hopefully, the ideal Resto spec won't be too different from mine.

The whole UI changes are also pretty amazing, and it feels nice to have a fresh UI! (despite those nasty addon errors everywhere, huh...)

Overall, it was a great day for a WoW gamer!

How was your patch day, how did you adapt to it?


If you enjoyed this post, get free updates from Too Greedy by Email or RSS.

Published by Blackwolf Thursday, October 14, 2010 2 opinions

It's nearly here.

Got high expectations for this. Will everything I worked for pay off?

Expect very interesting stuff soon!

Published by Blackwolf Tuesday, October 12, 2010 0 opinions

Recordings from a few friends on Ventrilo while they play WoW. How funnier can it get?


(video by Sefearion)

Are you like these guys too? :)


If you enjoyed this post, get free updates from Too Greedy by Email or RSS.

Published by Blackwolf Wednesday, October 6, 2010 0 opinions

So, you have patiently waited for part II of my Glyph Insane series, eh?


Your wait was not in vain. So, as I promised, the results are here. First batch result:


4,000 gold was my initial profit. It got better...way better! You see, when you got all your competitors on your friends list (and apparently you're not on theirs), you can easily outsmart them, specially if they're just mindless creatures who only look at QA's "Post" button.

The second batch was just crazy. I didn't expect it to go the way it did.




So, what do you think of this great improvement over 1 year?

Also, did I mention I'm on a low population server now? (last year I was on Medium Population)


If you enjoyed this post, get free updates from Too Greedy by Email or RSS.

Published by Blackwolf Monday, October 4, 2010 1 opinions

Do you remember my posts about my Glyph Madness a year ago? If you do, you realise that it was a great accomplishment to me back then (thanks for sticking around this long, by the way!). 2 days of experiment, and the result was 2,000g profit on day 1, and nearly 4,000g profit on day 2, with a total of 500 glyphs posted. Why am I bring this back, you ask? Well, I want to show you how I have improved since then by constantly trying to improve all the process, time and quantity wise.

I use QA and KTQ for this (along with some other addon requirements for KTQ). Back in those Glyph Madness days, I didn't use KTQ because I was either too dumb or too lazy to even try it. It sounded horrifying having to config all those settings through the console and slash commands. That was mistake number one.

Mistake number two was not selling anything besides glyphs and Snowfall Inks. There are way more options to profit, like selling Vellums and Off-Hands, and they should not be overlooked. These allow me to raise my net profit by a few thousands.

So now, onto business! I know we're in an economy tension moment due to the "Cataclysm will arrive anytime now" state that we're living, but I still make a lot of money from glyphs, and I decided to make another Insane experiment from glyphs 1 year later and see where we stand.

 (Just ignore the green gems, they aren't involved in anything, they happened to be there while I was moving stuff to my guild bank)

The initial process is the same. Get herbs (I got suppliers now, which speeds up the process and lets me have lower ink costs), mill them, and ask KTQ for directions. After crafting everything above my threshold, and posting it all, it's just a matter of waiting.


I doubled the number of glyphs I posted. I dominated most of the market. Are you curious to know how well this pre-Cataclysm test worked? Stay tuned! If you liked it last year, I'm sure you'll love this...


If you enjoyed this post, get free updates by Email or RSS.

Published by Blackwolf Wednesday, September 29, 2010 1 opinions

This is a new series that I'm starting, to show you that it is possible to become a rich player while leveling,  by playing through levels 1-25 (the noob levels!), and therefore it's even easier to be rich at level 80.

I have created a Warrior for this purpose, and I'll just skip the initial area because there's really not much room for profit there. The place is just meant to get you to learn the basics, get to level 6, and start your journey.

This guide is about questing effectively, and using the Dungeon Tool to get mats, and XP (Heirlooms are optional, but they're a great help)

There are 3 main rules you should always keep in your mind from this point onwards:

  1. Always loot EVERYTHING in the mobs that you kill. You will need to vendor every grey item, and keep some white items with you to sell at the AH (meat, low level gems, etc.). The money you get from this will be your base money. This is the money you will always keep in your bags, no matter what, so you can acquire stuff that is necessary, so why not pick everything up?
  2. Get 2 Professions as soon as you can, but no need to stop your initial questing sprees. If you're questing, stay on it until you're done with all the quests from the city you're currently on. By level 10, I recommend you take those professions no matter what, but until then don't rush it.
  3. Be fast, be effective, and don't waste time. Time is money! This guide is about leveling fast and make money fast, so there's no other way for you to be than being fast!
I took Tailoring and Enchanting on my new character for this experiment, but Tailoring was more of a thing I've wanted to have for a long time, and I didn't find many ways to profit at such a low level (I'm expecting a lot from Bags in the future though!). Enchanting was the main money source, and I'll tell you how.

Get to level 15 as fast as you can. After this, you'll be able to join the LFG Tool while leveling and this is where the real game begins.

With Enchanting, I was able to disenchant everything and create hundreds of Dusts and Essences while doing instances. With all these mats, you can either sell them immediatly OR level up your Enchanting a bit, and sell some of those cool enchants everyone buys all the time (Beastslayer for red glow, +Damage for blue glow, you name it)

With Tailoring, profits are definitely lower in this stage, but you can still sell Linen/Woolen Shirts (people buy them very often actually, for their "fun" costumes). I have found that Woolen Bags actually sell very well too, specially on weekends, so you should try that on your server and see if it works!



After reaching the level 23-25 stage, my Professions were already at the 100+ level, and making money became even easier...

So, if you've come this far in the guide, what are you waiting for to make lots of gold on your new character? The noob status doesn't last forever, and you're just about to stop being one!

Interested in more episodes of this noob guide? Let me know!


If you enjoyed this post, get free updates from Too Greedy by Email or RSS.

Published by Blackwolf Monday, September 27, 2010 8 opinions