2006. Pre-TBC. "The days when having epics meant something". Was it better than today?
I found this while browsing the web: WoW @ 60. It's a (now outdated) guide that teached 'new' 60's what to do when they got to max level. They could do instances like Stratholme, Scholomance, Blackrock Spire/Depths (which were raids at that time, by the way); they could do some nice quest chains...everything required a solid group to beat. And hell, it would be hard to get a 40 people PuG back in those days. Was it enough?
PvP "wasn't balanced"; has it ever been? Rogues only needed one skill to kill people. Shamans only needed Frost Shock to crit and they were successful. Basically, it wasn't much different from nowadays, except for the whole plethora of skills you have to use now. The only totally new thing that was implemented in PvP was Arenas, but that's a whole new story.
My point is: was it a lot different? Therefore, was it better or worse back then?
It was definitely worse from a 'casual' point of view. Very few had epics back then, and whoever did was admired by others, who only managed to get blues from 'lower quality' raids. Doing MC/BWL/OL meant you were pro. You were recognised by your T2 helm. Having a Thunderfury was amazing, and it actually required effort rather than luck to obtain.
From a hardcore player point of view, it was probably better, because people complimented their gear and how pro they were. I'm sure they loved that, everyone does. However, they can't say it was better because content was harder to beat. I'm willing to say that I find some encounters from WotLK (Hard Modes) even harder than MC or BWL.
I'm completely sure there will never be a conclusion about the previously stated questions. It's something that people will always be divided about, but if we think about it, we have a much bigger variety of stuff to do now, than we did in 2006. We got lots of intances, heroic instances, barber shops, arenas, a lot of dailies, achievements...I could go on all day. And last, but not least, 2 new professions: Jewelcrafting (introduced in TBC) and Inscription (introduced in Wrath). And that's why I prefer WotLK against Vanilla. It wasn't as easy to make money as it is now, not even close. A lot more money circulates; people have new things to buy (which they didn't back in pre-TBC), specially 'must-have' items like gems and glyphs. That's why those 2 professions are the best features ever. I make insane amounts of money with them. With that money, I make sure that I am properly prepared for my raids (or any activity I'm part of), and I can certainly enjoy the game more than I did 3 years ago, and still not be a hardcore player.
I found this while browsing the web: WoW @ 60. It's a (now outdated) guide that teached 'new' 60's what to do when they got to max level. They could do instances like Stratholme, Scholomance, Blackrock Spire/Depths (which were raids at that time, by the way); they could do some nice quest chains...everything required a solid group to beat. And hell, it would be hard to get a 40 people PuG back in those days. Was it enough?
PvP "wasn't balanced"; has it ever been? Rogues only needed one skill to kill people. Shamans only needed Frost Shock to crit and they were successful. Basically, it wasn't much different from nowadays, except for the whole plethora of skills you have to use now. The only totally new thing that was implemented in PvP was Arenas, but that's a whole new story.
My point is: was it a lot different? Therefore, was it better or worse back then?
It was definitely worse from a 'casual' point of view. Very few had epics back then, and whoever did was admired by others, who only managed to get blues from 'lower quality' raids. Doing MC/BWL/OL meant you were pro. You were recognised by your T2 helm. Having a Thunderfury was amazing, and it actually required effort rather than luck to obtain.
From a hardcore player point of view, it was probably better, because people complimented their gear and how pro they were. I'm sure they loved that, everyone does. However, they can't say it was better because content was harder to beat. I'm willing to say that I find some encounters from WotLK (Hard Modes) even harder than MC or BWL.
I'm completely sure there will never be a conclusion about the previously stated questions. It's something that people will always be divided about, but if we think about it, we have a much bigger variety of stuff to do now, than we did in 2006. We got lots of intances, heroic instances, barber shops, arenas, a lot of dailies, achievements...I could go on all day. And last, but not least, 2 new professions: Jewelcrafting (introduced in TBC) and Inscription (introduced in Wrath). And that's why I prefer WotLK against Vanilla. It wasn't as easy to make money as it is now, not even close. A lot more money circulates; people have new things to buy (which they didn't back in pre-TBC), specially 'must-have' items like gems and glyphs. That's why those 2 professions are the best features ever. I make insane amounts of money with them. With that money, I make sure that I am properly prepared for my raids (or any activity I'm part of), and I can certainly enjoy the game more than I did 3 years ago, and still not be a hardcore player.